![]() ![]() ![]() Different terrains will yield varying resources, which can later be used to manufacture parts in your factory. You can build discos and other entertainment for your guests on the fun deck, as well as terraform and grow resources on the bio deck. To kick things off, you’ll need to build such things as recycling and communication centres, as well as a Berth which acts as a central hub for all visitors. These start off fairly straightforward and each one layers on some complexity in terms of new buildings and items to get to grips with. The campaign is the game’s main draw, and consists of ten missions which each carry a series of objectives for you to complete. You can choose from two other narrators, but VAL remains my firm favourite. The bitchy commentary is reflective of just how little it thinks of humans, which you’ll be constantly reminded of. It’s a genuine delight to see all the weird and wonderful aliens go about their business.Įveryone’s favourite sharp-witted robot turned narrator, VAL, is back and just as sarcastic as ever. This further enhances one of the joys I found when first playing Spacebase Startopia, which was easily keeping an overview of what is happening on your station, as well as zooming in close to some of the rooms and watching your guests in action. On the plus side, you now have greater control over how to view your alien leisure centre thanks to the free camera option, accessed by clicking the left thumbstick down. This setup may well work on PC, but on console the reduced controller accuracy makes using your cursor utterly frustrating at times.ĭespite these issues, the game is perfectly playable, but these problems make the control setup of a game such as this more difficult than it ought to be. It’s also quite easy to lose items, and it isn’t easy to find them again. system the game uses in order for you to move units and buildings (by packing them and unpacking them) again feels over complicated.
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